The virtual reality comes as “a realistic and immersive simulation of a three-dimensional environment” created using software and hardware, allowing user to walk around or interact with things created with the help of this simulation.
It totally cuts the user from the external stimuli; therefore, the user focuses entirely on the digital world.
Albeit, the technology has gone far, and there seems to be no slowing down, yet no one is sure where it will lead us; we can only predict and imagine because we are limited only by our imagination.
And the utopian promise of Virtual Reality is that it will enable you to travel across the sunken ship in the depths of the ocean and it will let you climb the top of the snow-capped mountain.
The concept of virtual reality isn’t new; in the past, there were many efforts to develop it but all the efforts were doomed to failure.
The present is more promising; as there have been outstanding graphics and better head-tracking technologies. But very few people know about where actually virtual reality is actually headed.
We arranged a meeting with an expert and discussed all the aspects of the future of Virtual Technology; below are some highlights of this conversations.
Getting More Physical
Virtual Reality will get more and more physical. Anyone who has used the HTC Vive must be aware of the fact that there is some physical activity involved. And the Vive is equipped with sensors which allow you to play in an imaginary golf field, or using a Vive, you can move an imagined paintbrush. The physical activity is already introduced in the Virtual Reality devices; the endpoint is that it is going to increase considerably.
The first area in which Virtual Reality is going to improve is motion control. And the next step is the participation; you won’t just keep on sitting and observing things around you, you will become an active participant. You will take part in the football team and will play with them. The elements of wind and smell will be incorporated in the future devices.
While the current Virtual Reality devices make use of only two senses – sense of sight (visuals) and sense of hearing (Audio) – but in future, all the five senses will be incorporated and you will be able to smell, and touch as well, which will make this virtual reality more real than surreal. There are already many companies like Leap Motion and Startup Thalmic which are trying to incorporate these new changes. If you are interested in buying Virtual Reality devices, you can explore these on Groupon where you will get some discount as well.
VR Gadgets Improvement
The Oculus Rift will always be remembered as the first Virtual Reality device; but, if the Virtual Reality industry is really seeking some progress, it will take more than just a single device to introduce latest and unexpected changes. It is a combined effort of many companies.
Gaming industries development in the past decade and which was as result of the improvement in the chips made by well-known companies like Intel, AMD, and Nvidia. The same effort of these companies, games have become accessible on PCs and everyone is rushing towards the gaming industry. In a similar manner, no company can achieve progress in Virtual Reality without collective effort.
No Wireless Rift or Vive Anytime Soon
There are two types of virtual reality devices at present: the first category includes portable devices like Samsung Gear VR or Google Cardboard, and the second category includes more immersive and expensive devices like Rift and the Vive. Both these categories have different functioning mechanisms: the first category works wirelessly – all you have to do is put your smartphone in it.
The second category devices function when you connect them to the PC because, for higher-end performance, they must be connected to the PC.
Many people believe that the high-immersive devices like Rift and the Vive may go wireless in near future. However, the problem is that the wireless technology and the VR technology aren’t developing at the same pace. Wireless technologies have many complexities and it will take some time to solve these complexities and make them compatible with the VR technology.